Assignment 2/3 Report


Development of Interface Application

My application is a learning program that learns words through objects. The goal of this app is to make learning more interesting and vivid through AR video display and to increase the fun of learners in learning through active interaction between learners and the app.

 

Before the emergence of AR, our intuitive perception of complex spatial configurations and abstract concepts was limited, but after the emergence of AR, its integration just satisfies the level we are missing. Through the AR system, virtual objects can be made Complementing real-world object information (Bacca et al. 2014). Therefore, virtual objects and real objects can coexist in the same space (Azuma et al. Cited in Bacca et al. 2014). This is beyond the reach of other educational technologies. Similarly, as a relatively key emerging technology, the technological dividends and reforms that AR brings to the education field have begun to take shape, which also foresees its rapid development in the future. . Most people agree that every change in education is driven by technology. The fundamental of AR education is still education, but due to the combination with AR, many new characteristics and new teaching methods have been produced.

The first thought of traditional teaching methods is that boredom will cause learners to lose interest in learning. This kind of education, which has become an inherent model, greatly limits students' autonomy and initiative, and the emergence of AR technology just makes up for the shortcomings of traditional education. energy, interest in learning.

 

The most common teaching applications of AR technology include pictures, video, audio and other elements to complement the real environment, annotate the existing space, and let students experience phenomena that are impossible to observe in the real world. It is said that AR technology is suitable for education, precisely because AR technology has natural advantages in education, and its application well matches the current situational teaching and educational thinking. AR education is based on learners, and AR technology can also allow learners to explore various interesting learning materials more autonomously in learning, not just some boring knowledge levels, which undoubtedly deepens our understanding of learning. The interest is simply the best of both worlds.

In general every application has some interactivity. Interactive applications are designed to engage users (Slava 2022). Interactive experience has become an important means of software development, which emphasizes user-centricity and emphasizes that products are created around people. The key point of interaction design is to emphasize practicality and fully consider the user's emotions. After all, a good software or a good interface can generate value for a long time, so when users use it, the excitement, A happy mood is especially important. In addition, will tell from AR technology simulation and interactive features, the AR can be abstract and obscure knowledge through the vivid, intuitive and comprehensive way as users, to enhance the students' learning efficiency and interest, because it USES went up from dynamic visual and interactive learning, immersive experience enhanced the sense of students.

The learning application software uses AR technology to supplement the real environment with pictures, so that the learners can show more vividly and improve the impression of learning. At the same time, the active interaction with the application program can enhance students' interest through the corresponding words that appear after the person actively presses the button.

picture 1- Golden Tiger (Zealous Interactive 2016)

This is a golden tiger, and it also includes 5 animations when idling, walking, running, roaring, and attacking. Through AR technology, the pictures are more vividly displayed as videos, which can enhance the interest of learners in learning.

 

picture 2-button

This is a virtual button that, when the learner presses the button, will generate an associated interaction and display the result of the interaction. This is an active interaction between a person and the application, which can enhance the fun of learning for the learner.

picture3-word

This is a word, which corresponds to the name of the animal in the video, which only appears when the learner presses the button, and disappears once the button is released. This is a demonstration of the active interaction between people and the application, which enables learners to have fun in learning.

Reference list

Bacca, J, Baldiris, S, Fabregat, R, Graf, S & Kinshuk 2014, ‘Augmented Reality Trends in Education: A Systematic Review of Research and Applications’, Journal of Educational Technology & Society, vol. 17, no. 4, pp. 133–149, viewed 19 August 2022, 

<http://search-ebscohost-com.ezproxy.utas.edu.au/login.aspx?direct=true&db=eue&AN=99574663&site=eds-live>.

Slava Podmurnyi 2022, ‘What is Interactive App and Why It Matters for Your Business’, VISARTECH, viewed 19 August 2022,

<https://www.visartech.com/blog/what-is-interactive-app-and-how-business-benefits/>.

Zealous Interactive 2016, ‘Golden Tiger’, UNITY ASSETSTORE, <https://assetstore.unity.com/>.

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